Apparently if you are not mortally embarrassed by the quality of your code you are releasing it too late [(tm) Silicon Valley]. But to use another only-too-often-used-quote - "Release early, release often". I've made mistakes of hoarding my tools and code for too long, not releasing them because they weren't perfect. This was obviously road to nowhere because if I don't release, nobody uses it. And if nobody uses it I have no motivation to develop it anymore. So, to break this circle I present you a new version of function Annotator for Binary Ninja.
First thing worth mentioning is a new database of functions prototypes. To be exact we now have 4728 prototypes. From this place big thanks to Zach Riggle for his functions project - this update would not be here if not for him.
Next thing is virtual stack for x64 platform - from now on you can also annotate 64-bit applications for Intel/AMD processors.
One small thing that I still need to properly implement is full support for functions operating on floating point types (float, double and long double). Right now they are not properly annotated and there are two important reasons for that:
For 32 bit platform floating point arguments are pushed on the stack using instructions like fstp or fst. Sadly, Binary Ninja right now does not have a corresponding Low Level Instructions for those. They are just showing as unimplemented(). The moment Binary Ninja starts supporting them I just add some more parsing code and everything will be fine.
64 bit platform is slightly more complicated. First of all, arguments to functions are passed via registers. Integers, pointers and such are passed through 6 registers - RDI, RSI, RDX, RCX, R8 and R9 and order matters. Floating point arguments are passed via XMM0-7 registers. Now, let's imagine that we have two functions f1(int, float) and f2(float, int). What will compiler do? Well, on Linux, in case of f1() first argument will end up in RDI and second in XMM0, but in f2 first argument will end up in XMM0 and second one in RDI.
"Wait a minute" - you will say - "but this is exactly the same". I'm glad you are seeing the same problem. Just having state of registers won't tell us what the first and the second argument is unless you know types in the first place. Virtual Stack does not know types, so until I refactor my code FP types won't be supported.
New updates are planned so stay tuned! And of course, please let me know what you think about it and report all bugs.